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Flight Simulator Force Feedback Yoke

A DIY force feedback yoke for flight for X-Plane flight simulator (later also for Microsoft flight sim)

TimTim
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A DIY force feedback yoke for flight for X-Plane flight simulator (later also for Microsoft flight sim).

My aim was to try and keep it as simple and easy to build as possible. However, you will need to have basic mechanical and electronics skills.

In final design and beta testing. About half the components are easily available on the web, the other half will need to be 3D printed so you will need a decent 3D printer or have a printer service make them for you. I will be posting the 3D print files here.
I am using a Teensy (Arduino compatible) controller and my own firmware which I will be also posting here.
I am also writing a software application in VB.Net that needs to run on the flight sim computer (Windows only) that will be the interface between the flight simulator and the yoke (USB). I will be also posting that application here.




General Specs

Pitch axis:
Range = 10 inches
Max force =  8 lbs

Roll axis:
Range = 180 deg
Max force = 4 lbs

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The prototype is already built and generally working with X-Plane although refinements continue. 

Demonstration of auto homing

Demonstration of positioning to X-Plane

Demonstration feedback from X-Plane

The build instructions and related documentation are work in progress. I hope to complete them by mid to end May 2022. 

The build instructions will not specify each and every fasteners (screws, washers, nuts, etc) needed to mount components. I recommended buying a kit of assorted length M5 fasteners like this one:
https://www.amazon.com/dp/B08HXLQ7K5?psc=1&ref=ppx_yo2ov_dt_b_product_details
I will call out specially fasteners in the instructions.  

3D printed objects: The dimensional tolerance for these parts needs to be about +/- 250um (.25mm). If your printer cannot achieve that, I would recommend using a print service than can. 
Know the material shrinkage for your printer and apply it to the print objects to achieve the best dimensional accuracy. For example, I know that objects shrink by about 2% after they cool on my printer, so I scale all objects by +2% (X, Y and Z) before printing. The STL files I am providing are NOT scaled.
I recommend ABS material, not PLA. 
I designed the parts to require as little "support" material as possible, however some parts will require it. Make sure you are orienting the object correctly on your print bed to limit support material. 

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eric.dozi wrote 6 days ago point

good project, interested 

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